The experience advertises more than 75 currencies. Only a few matter at each wall. This page maps the families that public badges and the official description actually name. If an icon is missing here, it was not documented clearly enough to add. Absence is not proof it does not exist.
How to place a new icon
Ask whether it feeds Energy, unlocks a system, or only polishes a side tree. Fund the first two. Park the third until a gate text demands it.
Spine and premium
Energy comes from the singularity rock and, in UPD1 wording, from the factory you build around it. Machines, crystal unlocks, and prestige payouts all trace back to Energy pace. Like and favorite boosts multiply this spine if they are active. The older 1.25x group line should be confirmed in the boost panel rather than assumed after UPD1.
Eternal Shards are the code reward. The November wave pays 30, 30, 25, 25, and 20 shards. Spend shards on an unlock or a large permanent multiplier, not on a level you can farm in a few minutes. Keep a few if you are one awkward gate away from a new board. They are not a substitute for Energy.
Crystal and metal chain
Crystals, the merge grid, Jewels, Opals, Adamantium, Californium, and Diamond Energy are covered on the crystals page. Money, Gold Bars, and Emerald Coins are upgrade-tree currencies: Money unlocks as its own badge, Gold Bars are the first Upgrade Tree reset, and Emerald Coins are the second reset and also wipe Gold Bar progress.
Field families
Sap, logs, and roots are the tree family. Fossils and Cells are the life family. Gold Ore, Uranium, and Osmium are the named mining depths. Runes and quartz show up as travel or node converters in mid-game routes. Souls and ranks belong to dungeons. None of these replace Energy while the factory is starving.
Prestige points
Prestige Points are what you earn by resetting Factory and Upgrade Tree progress. Spend them on rebuild speed first. Combat and cosmetic prestige sinks wait.
A focus pass
Confirm boosts. Claim shards if a code still works. Spend farmed Energy on the current bottleneck. Clear a crystal backlog before opening another gem sink. Only then give time to ore, trees, fossils, runes, or dungeons.
