How to read the boards
Reset letters compare when a reset is worth forcing during BETA, using badge text and what progress it deletes. Session letters compare what to fund when that system is already available. Do not read either board as a developer tier list. Costs move without a numbered patch note.
Which [UPD1 ⭐] Regrowth Incremental boards are on this hub?
Two jobs, two lists. Open a child page for the long table. This hub is the snapshot.
S tier
Player decision Fund this before side icons. Confirm like, favorite, and any group multiplier that still shows.
Player decision Push the first one after the Crystal Generator is online and machines are fed. Spend Jewels immediately. Later Jewel cycles wait for a wall-breaking buy.
Player decision Buy the unlock before you max the previous machine. Level the new line only enough to matter, then return to Energy.
Player decision Reset only when the next permanent buy shortens the rebuild. Buy Energy, machines, and automation research first.
A tier
Player decision After the generator exists, buy speed and cleanup before another small Energy percentage. Specialty gems wait until the grid is clean.
Player decision Take the first Stage Reset when Jewel income can rebuild the account. Promote it for a session if a chapter button is hard-gated on it.
Player decision Spend shards on a stuck unlock or a large permanent multiplier. Do not buy routine levels you can farm.
Player decision Push when life or fossil upgrades are the empty currency. Do not farm Fossils before Jewels and basic machines exist.
Player decision After Prestige is available, buy rebuild speed before combat or cosmetic prestige nodes.
Player decision Reset for a gate or a multiplier that speeds Energy or life. Do not reset only to watch the visual.
Player decision Push when the Upgrade Tree is soft-capped and the rebuild is fast. One planned reset beats several empty ones.
B tier
Player decision Buy an island when the UI gates it, then fund the new features. Do not park on island cosmetics while the home factory is empty.
Player decision Force it only when Gold Bar shops are soft-capped, Prestige makes the rebuild fast, and you already know three Emerald buys.
Player decision Keep the tree family alive once Logs unlock. Return to Energy unless a roots or sap node is the hard gate.
Player decision Raise priority only while barn upgrades are the current gate. It does not fix a starving Energy line.
Player decision Push the ore a chapter asks for, then stop. Osmium is a late badge, not a starter goal.
C tier
Player decision Leave them until a board literally requires them. Finish that gate and demote them again.
Player decision Train before you pull. Soul-rank reset only with a named buy. Early combat before machines exist slows Energy for a long time.
![[UPD1 ⭐] Regrowth Incremental Tier List](/media/optimized/d36c49eeacf8b2fc246a69bf-768.webp)